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云南师范大学商学院英语阅读课件 Ancient Olympic Games。
Alternate Reality Games as Platforms for Practicing 21st-Century Literacies
Alternate Reality Games 21st-Century Literacies
2014/1/23
Alternate reality games (ARGs) are a new genre of transmedia practice in which players collaboratively hunt for clues, make sense of disparate information, and solve puzzles to advance an ever-changin...
Well-chosen games are invaluable as they give students a break and at the same time allow students to practice language skills. This paper provides some sample games that can be used in the language c...
Grammar teaching has often been regarded as a structure based, formal activity. After the integration of several sources and techniques, which are mainly based on communicative activities, the teachin...
Students may wish to play games purely for fun. Teachers, however, need more convincing reasons. 'Teachers need to consider which games to use, when to use them, how to link them up with the syllabus,...
Games in the ESL and EFL Class
Games ESL and EFL Class
2009/10/16
One useful strategy to encourage language acquisition is using language games. When using games in the classroom, it is beneficial for teachers to have a complete understanding of the definitions of g...
Using Games to Promote Communicative Skills in Language Learning
Games Communicative Skills Language Learning
2009/10/15
This article considers the reasons why games serve as excellent communicative activities. The use of games can be a powerful language learning tool. On the surface, the aim of all language games is fo...
Competition can make even the dullest lesson exciting for both adults and children. However, motivating and fun activities can be time consuming for teachers to create. Every teacher needs to know a...
Learning is remembering. If we respect this axiom, the review and recycling of new language items will be critical if they stand a chance of becoming readily accessible in long-term memory. In fact, s...
Video games invoke different reactions in people. Some might think of them as nothing more than a means of entertainment, while others might consider them evil satanic tools. Some academics, like Jame...
This article reviews how the relationship between computer games and learning has been conceptualized in policy and academic literature, and proposes a methodology for exploring learning with games th...