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Objective. To assess pharmacy students’ ability to incorporate laptop computers into simulated patient encounters (SPEs) in the second professional year (P2) and assess their ability to retain these s...
Objective. To improve pharmacy students’ ability to effectively incorporate a computer into a simulated patient encounter and to improve their awareness of barriers and attitudes towards and their con...
Objective. To provide a computer-based learning method for pharmacy practice that is as effective as paper-based scenarios, but more engaging and less labor-intensive. Design. We developed a flexible...
Objective. To assess the impact of computer-based simulation on the achievement of student learning outcomes during mannequin-based simulation. Design. Participants were randomly assigned to rapid re...
Objective. To evaluate an instructional module's effectiveness at changing third-year doctor of pharmacy (PharmD) students' ability to identify and correct prescribing errors. Design. Students were r...
Objectives. To assess the effectiveness, efficiency, and student satisfaction with computer-mediated instruction (CMI) versus lecture-mediated instruction (LMI) of pain management to doctor of pharmac...
Objectives. To examine the effectiveness of providing formative feedback for summative computer-aided assessment. Design. Two groups of first-year undergraduate life science students in pharmacy and ...
Objective. To implement computer-assisted learning workshops into pharmacokinetics courses in a doctor of pharmacy (PharmD) program. Design. Workshops were designed for students to utilize computer s...
A study was undertaken to develop and evaluate computer-based bridging courses in the subjects of pharmaceutical calculations and biopharmaceutics to assist foreign pharmacists pass the Stage I exam, ...
During the past two years, computer-based tutorials were developed and evaluated as instructional tools in biochemistry and medicinal chemistry courses. The tutorials, which review and encourage appli...
Acknowledging computers as a valuable learning tool, we designed an interactive computer program, using the Adventure Game Toolkit. The program was a case presentation of a patient with open-angle gla...
The purpose of this study was to determine first-year doctor of pharmacy students� computer backgrounds and attitudes. Fifty students completed a survey that assessed their computer experience,...
The development of innovative strategies to teach key stereochemical concepts has been an ongoing, evolutionary process at our University. Initially, the ALCHEMY molecular modeling program was used to...
The trend in pharmaceutical education is toward more involvement of the students in the learning process. The traditional approach called the teacher-centered approach has several shortcomings. It put...

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